{"title":"减少延迟:成功的交互式远程呈现系统的关键","authors":"Shu Shi","doi":"10.1109/PERCOMW.2011.5766915","DOIUrl":null,"url":null,"abstract":"Remote rendering is considered as a general and effective approach to collaborate mobile devices and cloud computing services and deliver computation or network bandwidth intensive media content (e.g., 3D games, 3D video) to mobile devices. In this abstract, I propose my doctoral thesis research on interaction latency reduction for remote rendering systems. My work mainly focuses on how image based rendering techniques can be appropriately applied to reduce the interaction latency which is originally caused by network delay.","PeriodicalId":369430,"journal":{"name":"2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Reduce latency: The key to successful interactive remote rendering systems\",\"authors\":\"Shu Shi\",\"doi\":\"10.1109/PERCOMW.2011.5766915\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Remote rendering is considered as a general and effective approach to collaborate mobile devices and cloud computing services and deliver computation or network bandwidth intensive media content (e.g., 3D games, 3D video) to mobile devices. In this abstract, I propose my doctoral thesis research on interaction latency reduction for remote rendering systems. My work mainly focuses on how image based rendering techniques can be appropriately applied to reduce the interaction latency which is originally caused by network delay.\",\"PeriodicalId\":369430,\"journal\":{\"name\":\"2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PERCOMW.2011.5766915\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2011.5766915","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reduce latency: The key to successful interactive remote rendering systems
Remote rendering is considered as a general and effective approach to collaborate mobile devices and cloud computing services and deliver computation or network bandwidth intensive media content (e.g., 3D games, 3D video) to mobile devices. In this abstract, I propose my doctoral thesis research on interaction latency reduction for remote rendering systems. My work mainly focuses on how image based rendering techniques can be appropriately applied to reduce the interaction latency which is originally caused by network delay.