场景、故事和用例:系统开发的现代基础

I. Alexander, N. Maiden
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引用次数: 28

摘要

需求过程旨在解决系统工程中的“软件危机”和同等的挑战,传统上侧重于将“应该”声明作为离散的单个元素进行文档化。事实证明,这些文字很难写,也很难解释;不完整的:难以完成和正确的;但考虑到许多工业合同的寿命延长,这些条款很容易变得模棱两可和不稳定,令人不安。场景以及相关结构(如目标和观点)通常是治疗这些疾病的最佳方法。在过去的两年里,我们花了一部分时间编辑和撰写一本关于场景的书,试图将研究和工业良好实践的一些好处带给更广泛的受众。场景的基本概念是一个故事,从一个或几个想要在世界上实现给定结果的人的角度讲述。描述场景的最精细的方法包括用例模型、流程图(例如UML的活动图,有或没有泳道)和消息序列图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scenarios, stories, and use cases: the modern basis for system development
The requirements process, intended to solve `the software crisis' and equivalent challenges in systems engineering, has traditionally focused on documenting `shall' statements as discrete individual elements. These proved hard to write and to interpret; hard to make complete and correct; but uncomfortably easy to make ambiguous and unstable given the extended life of many industrial contracts. Scenarios, along with related structures such as goals and viewpoints, are often the best remedies for these ills. We have spent part of our time over the last two years editing and contributing to a multiauthor book about scenarios, to try to bring some of the benefits of research and industrial good practice to a wider audience. The basic idea of a scenario is a story, told from the point of view of one or several people who want to achieve a given result in the world. The most elaborate ways of describing scenarios include use case models, flow charts (e.g. UML's activity diagrams, with or without swimlanes), and message sequence diagrams.
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