{"title":"哈姆雷特","authors":"Krzysztof Pietroszek, C. Eckhardt, Liudmila Tahai","doi":"10.1145/3281505.3281600","DOIUrl":null,"url":null,"abstract":"We present \"Hamlet\", a prototype implementation of a virtual reality experience in which a player takes on a role of the theater director. The objective of the experience is to direct Adam, a virtual actor, to deliver the best possible performance of Hamlet's famous \"To be, or not to be\" soliloquy. The player interacts with Adam using voice commands, gestures, and body motion. Adam responds to acting directions, offers his own interpretations of the soliloquy, acquires the choreography from the player's body motion, and learns the scene blocking by following the player's pointing gestures.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Hamlet\",\"authors\":\"Krzysztof Pietroszek, C. Eckhardt, Liudmila Tahai\",\"doi\":\"10.1145/3281505.3281600\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present \\\"Hamlet\\\", a prototype implementation of a virtual reality experience in which a player takes on a role of the theater director. The objective of the experience is to direct Adam, a virtual actor, to deliver the best possible performance of Hamlet's famous \\\"To be, or not to be\\\" soliloquy. The player interacts with Adam using voice commands, gestures, and body motion. Adam responds to acting directions, offers his own interpretations of the soliloquy, acquires the choreography from the player's body motion, and learns the scene blocking by following the player's pointing gestures.\",\"PeriodicalId\":138249,\"journal\":{\"name\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3281505.3281600\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281600","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present "Hamlet", a prototype implementation of a virtual reality experience in which a player takes on a role of the theater director. The objective of the experience is to direct Adam, a virtual actor, to deliver the best possible performance of Hamlet's famous "To be, or not to be" soliloquy. The player interacts with Adam using voice commands, gestures, and body motion. Adam responds to acting directions, offers his own interpretations of the soliloquy, acquires the choreography from the player's body motion, and learns the scene blocking by following the player's pointing gestures.