基于小波变换的三维表面纹理合成

Muwei Jian, Shuan Liu, Junyu Dong
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引用次数: 3

摘要

纹理合成的研究通常涉及二维纹理图像的生成。然而,现实世界的表面纹理包括粗糙的表面几何形状和各种反射率特性。这些表面纹理不同于二维静止纹理,因为它们的图像因此可以随着照明方向发生巨大变化。本文提出了一个简单的三维表面纹理合成框架。首先,我们提出了一种新的基于小波变换的二维纹理合成算法,该算法可以有效地扩展到多维空间的表面表示合成。然后,利用光度立体(PS)对三幅合成的表面纹理图像生成表面梯度图和反照率图;表面梯度图可以进一步集成以产生表面高度图(表面轮廓)。利用反照率和高度或梯度图,可以生成任意光照方向下的兰伯曲面新图像。实验表明,该方法不仅可以在任意光照方向下生成三维表面纹理,而且具有保留表面几何结构的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Surface Texture Synthesis Based on Wavelet Transform
Research into texture synthesis is normally concerned with generation of 2D images of texture. However, real-world surface textures comprise rough surface geometry and various reflectance properties. These surface textures are different from 2D still texture as their images can therefore vary dramatically with illumination directions. This paper presents a simple framework for 3D surface texture synthesis. Firstly, we propose a novel 2D texture synthesis algorithm based on wavelet transform that can be efficiently extended to synthesise surface representations in multi-dimensional space. Then, photometric stereo (PS) is used to generate surface gradient and albedo maps from three synthesized surface texture images. The surface gradient maps can be further integrated to produce a surface height map (surface profile). With the albedo and height or gradient maps, new images of a Lambertian surface under arbitrary illuminant directions can be generated. Experiments show that the proposed approach can not only produce 3D surface textures under arbitrary illumination directions, but also has the ability to retain the surface geometry structure.
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