增强现实和虚拟现实用户交互直接检眼镜的初步可用性比较

Michael Chan, A. Uribe-Quevedo, B. Kapralos, Norman Jaimes, M. Jenkin, K. Kanev
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引用次数: 2

摘要

直接眼科检查或眼底检查是一种常规检查,由卫生专业人员使用检眼镜检查眼底。尽管眼科检查工具有所进步,但人们越来越关注眼底镜检查技能的下降。沉浸式技术,特别是虚拟现实和增强现实技术,能够提供交互式、引人入胜和安全的培训场景,显示出作为初级培训工具的前景。然而,目前的虚拟眼底镜训练方案通常不能提供有效的训练体验。在本文中,我们提出了一项初步研究的结果,以检查三种方法来模拟直接眼镜作为培训的一部分。该方法使用不同的虚拟现实和增强现实用户输入。初步结果表明,通过物理控制器映射手指运动来指导眼科检查操作,可以实现更多可用的交互,并且比手部跟踪手势更低的认知负荷,后者仅限于按压。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy
Direct ophthalmoscopy, or fundoscopy, is a routine examination whereby a health professional examines the eye fundus using an ophthalmoscope. Despite advances in eye examination tools, there is a growing concern regarding a decline of fundoscopy skills. Immersive technologies, virtual and augmented reality in particular, are capable of providing interactive, engaging, and safe training scenarios, showing promise as com-p~ementary training tools. However, current virtual fundoscopy training solutions typically fail to provide an effective training experience. In this paper, we present the results of a preliminary study conducted to examine three approaches to simulating the direct ophthalmascope as part of training. The approach uses different virtual and augmented reality user inputs. Preliminary results suggest that the operation of a physical controller that maps finger movement to direct ophthamloscopy operation allows for more usable interactions and lower cognitive load than hand-tracking gestures, which are limited to pinching.
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