使用Kinect传感器为原地行走技术生成腿部动画

Jingbo Zhao, Zhetao Wang, Yiqin Peng, Yaojun Wang
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引用次数: 1

摘要

提出了一种基于动画装配的运动学方法来生成实时腿部动画。我们的主要方法是使用Kinect v2传感器跟踪用户的垂直足部运动,并将跟踪的足部高度映射到逆运动学(IK)目标的运动。我们将两个IK目标与虚拟角色的脚对齐,并使用一组运动学方程引导虚拟脚执行循环行走运动。初步测试表明,这种方法可以在原地行走时产生引人注目的实时腿向前向后动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor
We present a kinematic approach based on animation rigging to generating real-time leg animation. Our main approach is to track vertical in-place foot movements of a user using a Kinect v2 sensor and map tracked foot height to the motions of inverse kinematics (IK) targets. We align two IK targets with an avatar's feet and guide the virtual feet to perform cyclic walking motions using a set of kinematic equations. Preliminary testing shows that this approach can produce compelling real-time forward-backward leg animation during in-place walking.
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