{"title":"使用Kinect传感器为原地行走技术生成腿部动画","authors":"Jingbo Zhao, Zhetao Wang, Yiqin Peng, Yaojun Wang","doi":"10.1145/3562939.3565679","DOIUrl":null,"url":null,"abstract":"We present a kinematic approach based on animation rigging to generating real-time leg animation. Our main approach is to track vertical in-place foot movements of a user using a Kinect v2 sensor and map tracked foot height to the motions of inverse kinematics (IK) targets. We align two IK targets with an avatar's feet and guide the virtual feet to perform cyclic walking motions using a set of kinematic equations. Preliminary testing shows that this approach can produce compelling real-time forward-backward leg animation during in-place walking.","PeriodicalId":134843,"journal":{"name":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor\",\"authors\":\"Jingbo Zhao, Zhetao Wang, Yiqin Peng, Yaojun Wang\",\"doi\":\"10.1145/3562939.3565679\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a kinematic approach based on animation rigging to generating real-time leg animation. Our main approach is to track vertical in-place foot movements of a user using a Kinect v2 sensor and map tracked foot height to the motions of inverse kinematics (IK) targets. We align two IK targets with an avatar's feet and guide the virtual feet to perform cyclic walking motions using a set of kinematic equations. Preliminary testing shows that this approach can produce compelling real-time forward-backward leg animation during in-place walking.\",\"PeriodicalId\":134843,\"journal\":{\"name\":\"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"74 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3562939.3565679\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3562939.3565679","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor
We present a kinematic approach based on animation rigging to generating real-time leg animation. Our main approach is to track vertical in-place foot movements of a user using a Kinect v2 sensor and map tracked foot height to the motions of inverse kinematics (IK) targets. We align two IK targets with an avatar's feet and guide the virtual feet to perform cyclic walking motions using a set of kinematic equations. Preliminary testing shows that this approach can produce compelling real-time forward-backward leg animation during in-place walking.