用实时反馈描述音乐导航应用程序中的用户行为

Bruno Guilherme Gomes, Pedro Holanda, Luciana Fujii Pontelho, Ana Paula Couto da Silva, Olga Goussevskaia
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引用次数: 2

摘要

在之前的工作中,我们为大型媒体集合提出了一个基于方向的导航框架。我们实现了Mixtape (www.projectmixtape.org),这是一个具有简单界面的web应用程序,允许用户使用在线反馈和几何相似空间在大型音乐收藏中导航。在这项工作中,我们在Mixtape上的实验中分析了用户生成的数据。我们收集了Mixtape在两周内的所有用户操作,结果有800名用户参与,总共产生了超过2000个导航会话。我们分析了用户在音乐相似空间内遵循的轨迹,并收集了关于用户满意度的隐式和显式反馈。特别地,我们比较了个体内连续歌曲之间和不同导航轨迹之间的几何关系,如距离和方向相似性。名为Vector的导航技术在相似性空间中使用了方向的概念,能够使被分析的用户在应用程序中停留更长的时间。这可能表明用户更喜欢使用方向概念在歌曲中导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Characterizing User Behavior in a Music Navigation Application with Real-time Feedback
In a previous work, we proposed a direction-based navigation framework for large media collections. We implemented Mixtape (www.projectmixtape.org), a web application with a simple interface that allows users to navigate in a large music collection using online feedback and a geometric similarity space. In this work, we analyze user-generated data during an experiment on Mixtape. We collected all user actions on Mixtape over a course of two weeks, resulting in the participation of 800 users, generating a total of over 2 000 navigation sessions. We analyzed the trajectories that users followed within the music similarity space, and collected implicit and explicit feedback about user satisfaction. In particular, we compared geometric relationships, such as distance and direction similarity, between consecutive songs within individual and between different navigation trajectories. The navigation technique called Vector, which uses the concept of directions in this space of similarities, was able to keep the analyzed users for a longer time in the application. This may indicate a preference among users for navigating in their songs using the concept of directions.
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