{"title":"数据分析和友谊预测抽搐流","authors":"Elham Azizi, Loutfouz Zaman","doi":"10.1109/GEM56474.2022.10017732","DOIUrl":null,"url":null,"abstract":"Designing recommendation systems for social networks is a common practice, and live-streaming platforms are not an exception. However, due to data and processing limitations not much work has been done to analyze these networks. In this paper, we analyzed a Twitch network gamers dataset and designed a new recommendation framework based on the specific characteristics of this dataset. The framework consists of three different layers: data, interest, and recommendation layer, each considering specific tasks. The results show the effectiveness of these friendship connection predictions among users.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Data Analysis and Friendship Prediction for Twitch Streamers\",\"authors\":\"Elham Azizi, Loutfouz Zaman\",\"doi\":\"10.1109/GEM56474.2022.10017732\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Designing recommendation systems for social networks is a common practice, and live-streaming platforms are not an exception. However, due to data and processing limitations not much work has been done to analyze these networks. In this paper, we analyzed a Twitch network gamers dataset and designed a new recommendation framework based on the specific characteristics of this dataset. The framework consists of three different layers: data, interest, and recommendation layer, each considering specific tasks. The results show the effectiveness of these friendship connection predictions among users.\",\"PeriodicalId\":200252,\"journal\":{\"name\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GEM56474.2022.10017732\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017732","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Data Analysis and Friendship Prediction for Twitch Streamers
Designing recommendation systems for social networks is a common practice, and live-streaming platforms are not an exception. However, due to data and processing limitations not much work has been done to analyze these networks. In this paper, we analyzed a Twitch network gamers dataset and designed a new recommendation framework based on the specific characteristics of this dataset. The framework consists of three different layers: data, interest, and recommendation layer, each considering specific tasks. The results show the effectiveness of these friendship connection predictions among users.