演化隐式曲面的轮廓生成器

S. Plantinga, G. Vegter
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引用次数: 17

摘要

轮廓生成器是光滑物体在平行投影下可见性的重要特征。它是表面上的曲线,将正面区域与背面区域分开。视轮廓是轮廓生成器在垂直于观察方向的平面上的投影。这两种曲线在计算机图形学中都起着重要的作用。我们的目标是获得快速和鲁棒的算法来计算轮廓生成器,并保证拓扑正确性。为此,我们首先研究了轮廓生成器和表观轮廓的奇异性,对于一般视图,以及一般的时间相关投影,例如当表面旋转或变形时。奇异点表示轮廓生成器的组件随着时间的推移合并或分裂。我们提出了一种使用动态步长来计算初始轮廓生成器的算法。间隔测试保证拓扑的正确性。然后,通过检查其奇异性,可以在依赖于时间的投影下保持该初始轮廓生成器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contour generators of evolving implicit surfaces
The contour generator is an important visibility feature of a smooth object seen under parallel projection. It is the curve on the surface which seperates front-facing regions from back facing regions. The apparent contour is the projection of the contour generator onto a plane perpendicular to the view direction. Both curves play an important role in computer graphics.Our goal is to obtain fast and robust algorithms that compute the contour generator with a guarantee of topological correctness. To this end, we first study the singularities of the contour generator and the apparent contour, for generic views, and for generic time-dependent projections, e.g. when the surface is rotated or deformed. The singularities indicate when components of the contour generator merge or split as time evolves.We present an algorithm to compute an initial contour generator, using a dynamic step size. An interval test guarantees the topological correctness. This initial contour generator can then be maintained under a time-dependent projection by examining its singularities.
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