{"title":"虚拟现实融入融入互动课程","authors":"Cumhur Erkut, S. Dahl","doi":"10.1145/3212721.3212884","DOIUrl":null,"url":null,"abstract":"Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore, the VR developers should improve their bodily skills and learn how to use the movement as design material. In addition, first person accounts of the development and experience are necessary. We explore the education space in VR with attention to the first-person experiences, movement data and code, and present an approach for teaching and designing VR-based embodied interaction.","PeriodicalId":330867,"journal":{"name":"Proceedings of the 5th International Conference on Movement and Computing","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Incorporating Virtual Reality in an Embodied Interaction Course\",\"authors\":\"Cumhur Erkut, S. Dahl\",\"doi\":\"10.1145/3212721.3212884\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore, the VR developers should improve their bodily skills and learn how to use the movement as design material. In addition, first person accounts of the development and experience are necessary. We explore the education space in VR with attention to the first-person experiences, movement data and code, and present an approach for teaching and designing VR-based embodied interaction.\",\"PeriodicalId\":330867,\"journal\":{\"name\":\"Proceedings of the 5th International Conference on Movement and Computing\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 5th International Conference on Movement and Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3212721.3212884\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Movement and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3212721.3212884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Incorporating Virtual Reality in an Embodied Interaction Course
Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore, the VR developers should improve their bodily skills and learn how to use the movement as design material. In addition, first person accounts of the development and experience are necessary. We explore the education space in VR with attention to the first-person experiences, movement data and code, and present an approach for teaching and designing VR-based embodied interaction.