森林课堂:教育增强现实设计促进课堂参与的案例研究

Manjeet Singh, S. Bangay, Henry Grossek, Atul Sajjanhar
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引用次数: 0

摘要

从幼儿园到小学的过渡涉及到让学生为更加结构化的以课堂为基础的学习环境做好准备,这与幼儿园以游戏为基础的模式通常不同。在森林房间概念的基础上,将不安和不投入的学生与自然联系起来,作为一种平静的媒介,本案例研究描述了一个结合故事书和增强现实应用程序的设计,以提供一个整合这一概念的识字入门。设计案例研究是相对于三个框架提出的,这些框架审查了对教育内容、动机和参与机制以及AR应用程序的功能的支持。这有助于根据这些标准验证设计过程,并确定增强的机会,包括有意义的交互的机会。最终的应用程序展示了适当的设计策略,以支持其目标年龄组和重点。它提供了一种刺激和灵活的学习活动,可以很容易地融入课堂,并通过鼓励积极参与和合作,将户外活动和课堂活动相结合,支持幼儿园向适当的课堂行为过渡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement
The transition from kindergarten to primary school involves preparing students for a more structured classroom-based learning environment, which is typically different from the play-based model in kindergartens. Building on the Forest Room concept, which connects restless and disengaged students to nature as a calming medium, this case study describes the design of a combined storybook and augmented reality application to provide a literacy primer that integrates this concept. The design case study is presented relative to three frameworks that review the support for educational content, motivation and engagement mechanisms, and features of the AR application. This serves to validate the design process relative to these criteria and identifies opportunities for enhancement, including opportunities for meaningful interaction. The resulting application demonstrates appropriate design strategies to support its target age group and focus. It provides a stimulating and flexible learning activity that can be readily integrated into the classroom and that supports the kindergarten transition to appropriate classroom behaviour by encouraging active engagement and collaboration, blending aspects of both outdoor and classroom-based activities.
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