改进的CAD模型实时阴影映射

V. Barroso, Waldemar Celes Filho
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引用次数: 5

摘要

阴影映射是一种广泛应用于实时阴影生成的渲染技术。然而,它可能会产生锯齿状的阴影边界和不正确的自阴影伪影。当应用于CAD(计算机辅助设计)模型时,由于存在薄而复杂的轮廓对象,高深度范围和高深度复杂性,它提出了额外的挑战。在这项工作中,我们简要介绍了阴影映射算法,并研究了它们在CAD模型绘制中的适用性。我们还提出了对现有技术的两项改进:用于lispsm(光空间透视阴影映射)的广义参数和自适应z分区方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved Real-Time Shadow Mapping for CAD Models
Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.
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