{"title":"改进的CAD模型实时阴影映射","authors":"V. Barroso, Waldemar Celes Filho","doi":"10.1109/SIBGRAPI.2007.36","DOIUrl":null,"url":null,"abstract":"Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.","PeriodicalId":434632,"journal":{"name":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","volume":"178 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Improved Real-Time Shadow Mapping for CAD Models\",\"authors\":\"V. Barroso, Waldemar Celes Filho\",\"doi\":\"10.1109/SIBGRAPI.2007.36\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.\",\"PeriodicalId\":434632,\"journal\":{\"name\":\"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)\",\"volume\":\"178 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2007.36\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2007.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.