句法隐私概念与博弈分析与评价

Robin Ankele, A. Simpson
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引用次数: 2

摘要

之前的贡献已经建立了一个隐私游戏框架,该框架支持以游戏形式表示语法隐私概念,如匿名性、不可链接性、假名性和不可观察性。其目的是,通过这样的抽象,可以澄清对隐私概念的理解及其之间的关系。此外,给出了对抗性行为的明确理解。然而,如果没有任何实际背景,系统设计师和软件开发人员可能无法理解这些概念和游戏的潜在好处。我们在基于推荐系统的案例研究中使用了这些游戏。因此,我们表明基于游戏的定义具有相互关联隐私含义的潜力,并可用于对隐私进行推理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis and Evaluation of Syntactic Privacy Notions and Games
Previous contributions have established a framework of privacy games that supports the representation of syntactic privacy notions such as anonymity, unlinkability, pseudonymity and unobservablility in the form of games. The intention is that, via such abstractions, the understanding of, and relationships between, privacy notions can be clarified. Further, an unambiguous understanding of adversarial actions is given. Yet, without any practical context, the potential benefits of these notions and games may be incomprehensible to system designers and software developers. We utilise these games in a case study based on recommender systems. Consequently, we show that the game-based definitions have the potential to interconnect privacy implications and can be utilised to reason about privacy.
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