软件代理经济中基于预见的定价算法

G. Tesauro, J. Kephart
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引用次数: 36

摘要

我们提出了几种方法来开发包含前瞻性的软件代理的定价算法,即。,一种模拟和预测竞争对手反应的能力。在缺乏远见的情况下,先前的工作已经表明,在一个由短视的软件代理组成的经济中,不受欢迎的系统行为,如无休止的价格战,可能会经常发生(Kephart等人,1998)。我们展示了如何在代理的定价算法中引入哪怕是最小数量的预先查找,也能显著减少或消除价格战的发生。我们还研究了两种方法来开发能够深凹头的算法,同时避免了对手模型的无限递归的经典问题。这两种方法都是基于自适应的:(i)经典的迷你固定深度搜索算法,用于双人游戏,如国际象棋;(ii)最近被扩展到双参与者和马尔可夫对策领域的动态pro~g (DP)-swle ~算法(Elttman, 1994)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Foresight-based pricing algorithms in an economy of software agents
We proposeseveralhe-tic approachesto the development of pricing algorithms for softwareagents that incorporate foresight,i.e., an ability to model and predictresponsesby competitors. In the absence of foresight, prior work has shown that, in an economy of myopic softwareagents, undesirablesystem behaviors such as endlessprice wars can &equently occur (Kephart et al., 1998). We show how the introduction of even the smallest amount of lookaheadin the agents’ pricing algorithms can significantlyreduce or eliminatethe occurrenceof price wars. We also investigate two approachesto developingalgorithmsthat are capableof deep locbhead, while avoidingthe classicproblem of iniinite recursionof opponentmodels. The two approachesare based on adaptationsOE(i) the classicminirnaxfixed-depth search algorithmsused in two-playergames such as chess; (ii) dynamicpro~g (DP)-swle ~gorithmsathat have recentlybeen extendedto the domainof two-playerzer~sum Markov games (Elttman, 1994).
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