自尊如何塑造我们与游戏技术的互动

M. Birk, R. Mandryk, Matthew K. Miller, K. Gerling
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引用次数: 41

摘要

电子游戏体验不仅受到游戏环境的影响,还受到玩家各种特征的影响。我们调查了玩家自尊如何预测游戏后动机(游戏邦注:包括乐趣、努力和紧张),并进行了中介回归,以证明玩家自尊通过影响游戏过程中需求的满足方式来改变游戏后动机。我们还探讨了自尊如何预测游戏后的积极和消极影响,并进行了中介回归来显示动机如何部分地中介这些影响。我们的研究表明,不同自尊水平的玩家体验游戏的方式不同;但更重要的是,我们通过研究游戏过程中最终影响玩家体验的机制来解释这些差异是如何形成的。将我们的结果置于自我理论中,我们讨论了自尊对于理解玩家体验的重要性,描述了游戏研究的含义,并考虑了自尊如何影响我们与游戏技术的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Self-Esteem Shapes our Interactions with Play Technologies
The experience that results from video game play is shaped by the play environment, but also by various characteristics of the person playing. We investigated how player self-esteem predicts post-game motivation (enjoyment, effort, and tension), and conducted mediated regressions to show that players' self-esteem alters post-play motivation by affecting how needs are satisfied during play. We also explored how self-esteem predicts post-play positive and negative affect and conducted mediated regressions to show how motivation partially mediates those effects. Our work suggests that players with different levels of self-esteem experience games differently; but more importantly, we provide an explanation of how these differences form by examining the mechanisms during games that ultimately contribute to player experience. Situating our results within theories of self, we discuss the importance of self-esteem for understanding player experience, describe the implications for games research, and consider how self-esteem shapes our interactions with play technologies.
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