基于增强现实的绘画数据交互可视化

Kyungjin Yoo, Dean Foster
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引用次数: 0

摘要

增强现实技术的探索已经大大增加,普及程度和技术成熟度的提高也导致了一些用于教育和博物馆环境的应用程序的开发。具体来说,更大的重点是创造令人难忘的体验,吸引和教育博物馆的顾客。要做到这一点,需要同时创建虚拟现实和增强现实体验,比如让用户进入展示特定时期历史的沉浸式世界,或者在用户所在的房间里覆盖这些动物的逼真模型。这些经历很多都是非常特殊的,但当走向美术馆时,就开始缺乏多样性,主要集中在让绘画信息更容易获得。为了解决这个问题,这个项目概述了一个概念验证的设计和评估,旨在研究通过增强现实技术在绘画本身中添加交互是否在技术上可行和可取。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Visualization of Painting Data with Augmented Reality
Exploration of Augmented Reality technologies has increased substantially and the increase in both popularity and technological maturity has also led to several applications being developed for educational and museum environments. Specifically, a greater focus has been placed upon creating memorable experiences that both attract and educate museum patrons. Attempts to do this involve creating both Virtual Reality and Augmented Reality experiences, such as having users enter into immersive worlds that demonstrate the history of a certain time period, or applications that overlay life-like models of those animals in the very room the user is standing in. Many of these experiences are quite exceptional but begin to lack in variety when moving towards the art gallery, and mainly focus on making painting information more accessible. In an attempt to address this, this project outlines the design and evaluation of a proof-of-concept meant to study if adding interaction through Augmented Reality to paintings themselves would be both technologically feasible and desirable.
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