{"title":"智能教育游戏和一般数据保护条例下的同意","authors":"Spyros Papadimitriou, Eirini Mougiakou, M. Virvou","doi":"10.1109/IISA.2019.8900687","DOIUrl":null,"url":null,"abstract":"Intelligent gaming’s appeal in education is growing, thanks to the learning-by-gaming enjoyment factor. Such games, especially artificial intelligence equipped ones, engage in data collection and processing. Both activities fall under the provisions of the new EU data privacy framework, known as GDPR. As such, Authors focus on GDPR principle of personal data processing consent and try to low balance between gaming amusement, educational benefits and regulatory compliance. While doing so, they combine Legal with Computer Sciences with the purpose of proposing applicable solutions with the form of guidelines towards gaming stakeholders in general as well as educational gaming stakeholders in specific.","PeriodicalId":371385,"journal":{"name":"2019 10th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Smart educational games and Consent under the scope of General Data Protection Regulation\",\"authors\":\"Spyros Papadimitriou, Eirini Mougiakou, M. Virvou\",\"doi\":\"10.1109/IISA.2019.8900687\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Intelligent gaming’s appeal in education is growing, thanks to the learning-by-gaming enjoyment factor. Such games, especially artificial intelligence equipped ones, engage in data collection and processing. Both activities fall under the provisions of the new EU data privacy framework, known as GDPR. As such, Authors focus on GDPR principle of personal data processing consent and try to low balance between gaming amusement, educational benefits and regulatory compliance. While doing so, they combine Legal with Computer Sciences with the purpose of proposing applicable solutions with the form of guidelines towards gaming stakeholders in general as well as educational gaming stakeholders in specific.\",\"PeriodicalId\":371385,\"journal\":{\"name\":\"2019 10th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 10th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2019.8900687\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 10th International Conference on Information, Intelligence, Systems and Applications (IISA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2019.8900687","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Smart educational games and Consent under the scope of General Data Protection Regulation
Intelligent gaming’s appeal in education is growing, thanks to the learning-by-gaming enjoyment factor. Such games, especially artificial intelligence equipped ones, engage in data collection and processing. Both activities fall under the provisions of the new EU data privacy framework, known as GDPR. As such, Authors focus on GDPR principle of personal data processing consent and try to low balance between gaming amusement, educational benefits and regulatory compliance. While doing so, they combine Legal with Computer Sciences with the purpose of proposing applicable solutions with the form of guidelines towards gaming stakeholders in general as well as educational gaming stakeholders in specific.