三维真实感重建的六边形图像表示

Hidenori Sato, H. Matsuoka, A. Onozawa, H. Kitazawa
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引用次数: 4

摘要

提出了一种表示多视图图像光线颜色的新数据结构。结构是由巴基球生成的六边形镶嵌体。利用该结构,将捕获的颜色表示为六边形图像的像素值,并在不丢失连通性的情况下进行简单变换,最终将图像保存为压缩后的正常图像。提出了一种基于图像的表面光场数据生成算法,利用该结构为重建表面的每个顶点分配颜色。实验结果表明,该算法能在短时间内得到表面光场数据。此外,从任意视点获得逼真的渲染视图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hexagonal image representation for 3-D photorealistic reconstruction
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the structure, the captured colors are represented as pixel values of a hexagonal image, and the image is finally saved as a compressed normal image after a simple transformation without loss of connectivity. A surface light field data generating algorithm based on image-based scheme is also presented It assigns color for each vertex of the reconstructed surface using the structure. The experimental results show that the algorithm yields the surface light field data in a short time. In addition, photorealistic rendered views are obtained from arbitrary viewpoints.
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