二元博弈互动中的欺骗与怀疑检测

Jan Ondras, H. Gunes
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引用次数: 3

摘要

在本文中,我们重点研究了在双元游戏交互过程中,通过测量左手腕和右手腕的皮肤电活动(EDA)来检测欺骗和怀疑。我们的目标是回答三个研究问题:(i)在二元游戏交互过程中,是否有可能根据EDA测量可靠地区分欺骗和真相?(ii)是否有可能在纸牌游戏中基于EDA测量可靠地区分怀疑状态和信任状态?(iii)左、右手腕EDA的相对重要性是什么?为了回答我们的研究问题,我们进行了一项研究,让20名参与者成对玩游戏《Cheat》,每个人的手腕上各放一个EDA传感器。我们的实验结果表明,左手腕和右手腕的EDA测量为怀疑检测提供了比欺骗检测更多的信息,并且依赖于人的检测比独立于人的检测更可靠。特别是,用支持向量机(SVM)对EDA信号进行分类,独立于人的欺骗和怀疑预测的准确率分别为52%和57%,独立于人的欺骗和怀疑预测的准确率分别为63%和76%。此外,我们还发现:(1)信息型EDA信号用于欺骗检测的最佳间隔约为1 s,而用于怀疑检测的最佳间隔约为3.5 s;(ii)无论刺激类型(欺骗/真实/怀疑/信任)如何,在刺激发生后约3.0秒后,可捕捉到与欺骗/怀疑检测相关的EDA信号;(iii)从EDA中提取的两个手腕的特征对于欺骗和怀疑的分类都很重要。据我们所知,这是第一个使用EDA数据在二元游戏交互设置中自动检测欺骗和怀疑的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Detecting Deception and Suspicion in Dyadic Game Interactions
In this paper we focus on detection of deception and suspicion from electrodermal activity (EDA) measured on left and right wrists during a dyadic game interaction. We aim to answer three research questions: (i) Is it possible to reliably distinguish deception from truth based on EDA measurements during a dyadic game interaction? (ii) Is it possible to reliably distinguish the state of suspicion from trust based on EDA measurements during a card game? (iii) What is the relative importance of EDA measured on left and right wrists? To answer our research questions we conducted a study in which 20 participants were playing the game Cheat in pairs with one EDA sensor placed on each of their wrists. Our experimental results show that EDA measures from left and right wrists provide more information for suspicion detection than for deception detection and that the person-dependent detection is more reliable than the person-independent detection. In particular, classifying the EDA signal with Support Vector Machine (SVM) yields accuracies of 52% and 57% for person-independent prediction of deception and suspicion respectively, and 63% and 76% for person-dependent prediction of deception and suspicion respectively. Also, we found that: (i) the optimal interval of informative EDA signal for deception detection is about 1 s while it is around 3.5 s for suspicion detection; (ii) the EDA signal relevant for deception/suspicion detection can be captured after around 3.0 seconds after a stimulus occurrence regardless of the stimulus type (deception/truthfulness/suspicion/trust); and that (iii) features extracted from EDA from both wrists are important for classification of both deception and suspicion. To the best of our knowledge, this is the first work that uses EDA data to automatically detect both deception and suspicion in a dyadic game interaction setting.
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