设计在3D虚拟环境中的可用性

William Sawyerr, Mike Hobbs
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引用次数: 2

摘要

本文主要研究桌面虚拟环境下的三维应用程序设计及软件设计过程。在这里,我们将介绍我们在3D桌面虚拟环境的可用性工程和软件开发中以设计为中心的方法的部分工作。我们首先讨论当前虚拟环境研究中的一些局限性。然后,我们将介绍用于改进虚拟环境应用程序可用性的其他视角。我们强调需要一种软件开发方法来设计虚拟环境应用程序,并为此提供一些论据。最后,我们通过提供正在进行的解决方案的摘要来结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for usability in 3D virtual environments
This paper is about designing 3D applications and the software design process in desktop virtual environments. Here, we introduce parts of our work on a design-focused approach to usability engineering and software development for 3D desktop virtual environments. We begin by discussing some of the current limitations in virtual environment research. We then introduce alternate perspectives for improving the usability of virtual environment applications. We highlight the need for a software development approach to designing virtual environment applications and provide some arguments for this. Finally, we conclude by providing a summary of our work-in-progress solution.
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