设计反应性机器人群的可行算法选择

T. Wareham, A. Vardy
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引用次数: 8

摘要

群体机器人的一个核心问题是设计一个控制器,使群体中的机器人成员能够共同执行给定的任务。在大规模分布式应用程序中,特别感兴趣的是具有严重限制计算和感知能力的响应控制器。本文给出了反应性群体设计问题的第一次计算复杂度分析结果。我们的核心结果是相对于对最简单的可能类型的无功控制器的概括而得出的,即Gauci等人提出的所谓的无计算控制器,它以不连续的方式在基于网格的环境中运行。我们表明,在任意给定的环境中,为任意给定的任务设计一个广义的无计算群体,无论是一般情况下还是用最理想的近似算法(包括具有高概率产生正确解的进化算法)都不是多项式时间可解的,而是在相对于群体、环境和任务的几种限制类型的多项式时间内有效地可解。我们所有的结果都适用于几种更复杂类型的广义免计算群的设计。此外,我们所有的难解性和不可逼近性结果都适用于在基于网格的环境中以不连续方式运行的任何类型的反应性群体(包括那些基于流行的前馈神经网络和布鲁克斯式包容控制器的反应性群体)的设计,其成员机器人满足两个简单条件。因此,我们的结果给出了有效的精确和近似解算法类型的第一个理论调查,这些算法可以和不可以设计几种类型的反应群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viable Algorithmic Options for Designing Reactive Robot Swarms
A central problem in swarm robotics is to design a controller that will allow the member robots of the swarm to collectively perform a given task. Of particular interest in massively distributed applications are reactive controllers with severely limited computational and sensory abilities. In this article, we give the results of the first computational complexity analysis of the reactive swarm design problem. Our core results are derived relative to a generalization of what is arguably the simplest possible type of reactive controller, the so-called computation-free controller proposed by Gauci et al., which operates in grid-based environments in a noncontinuous manner. We show that the design of a generalized computation-free swarm for an arbitrary given task in an arbitrary given environment is not polynomial-time solvable either in general or by the most desirable types of approximation algorithms (including evolutionary algorithms with high probabilities of producing correct solutions) but is solvable in effectively polynomial time relative to several types of restrictions on swarms, environments, and tasks. All of our results hold for the design of several more complex types of generalized computation-free swarms. Moreover, all of our intractability and inapproximability results hold for the design of any type of reactive swarm (including those based on the popular feed-forward neural network and Brooks-style subsumption controllers) operating in grid-based environments in a noncontinuous manner whose member robots satisfy two simple conditions. As such, our results give the first theoretical survey of the types of efficient exact and approximate solution algorithms that are and are not possible for designing several types of reactive swarms.
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