NR-GVQM:无参考的游戏视频质量指标

Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, M. Martini, S. Möller
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引用次数: 30

摘要

游戏作为一种受欢迎的系统,最近通过进入直播服务扩展了相关服务。实时游戏视频流不仅限于Geforce Now等云游戏服务,还包括被动流媒体,即通过Twitch等服务直播和点播玩家的游戏玩法。tv和youtubeaming。到目前为止,在游戏视频质量评估方面,已经采用了典型的视频质量评估方法。然而,他们的表现仍然很不令人满意。在本文中,我们提出了一种新的无参考(NR)游戏视频质量指标NR- gvqm,其性能可与最先进的完全参考(FR)指标相媲美。NR-GVQM是利用高斯核训练支持向量回归(SVR),以9个帧级指标(如自然性和块性)作为输入特征,以视频多方法评估融合(VMAF)分数作为基础真值。我们基于公开的游戏视频数据集得出的结果显示,VMAF和MOS的相关分数分别为0.98和0.89。我们进一步提出了两种降低计算复杂度的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NR-GVQM: A No Reference Gaming Video Quality Metric
Gaming as a popular system has recently expanded the associated services, by stepping into live streaming services. Live gaming video streaming is not only limited to cloud gaming services, such as Geforce Now, but also include passive streaming, where the players' gameplay is streamed both live and ondemand over services such as Twitch.tv and YouTubeGaming. So far, in terms of gaming video quality assessment, typical video quality assessment methods have been used. However, their performance remains quite unsatisfactory. In this paper, we present a new No Reference (NR) gaming video quality metric called NR-GVQM with performance comparable to state-of-the-art Full Reference (FR) metrics. NR-GVQM is designed by training a Support Vector Regression (SVR) with the Gaussian kernel using nine frame-level indexes such as naturalness and blockiness as input features and Video Multimethod Assessment Fusion (VMAF) scores as the ground truth. Our results based on a publicly available dataset of gaming videos are shown to have a correlation score of 0.98 with VMAF and 0.89 with MOS scores. We further present two approaches to reduce computational complexity.
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