大型多人在线游戏中的第二语言:学习者变化的探索

Jinjing Zhao
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引用次数: 7

摘要

本文研究了大型多人在线游戏mmog背景下第二语言学习者的变化。mmog在CALL研究人员中引起了很大的关注,因为这种特殊的游戏类型被认为可以促进学习者以目标语言进行非正式的、情境化的互动,包括与母语人士的互动。然而,关于二语学习者在如何参与语言学习和在游戏环境中使用语言方面的差异的研究很少。根据问卷调查、访谈、游戏会话和游戏期刊的数据,本文认为mmog的功能支持必须与学习者的历史、能力和游戏玩法的社会背景偏好相关联;二语学习者参与各种游戏话语,以配合他们的游戏偏好和语言学习目标。最后,本文讨论了在mmog和类似游戏环境中进行研究的程序挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations
This paper examines L2 learner variations in the context of massively multiplayer online games MMOGs. MMOGs have gained much attention among CALL researchers because this particular game genre is perceived to promote informal, contextualized interaction in a learner's target language, including interaction with native speakers. However, there is little research on differences between L2 learners in terms of how they engage in language learning and use in the context of gameplay. Drawing on data from questionnaires, interviews, gaming sessions, and gaming journals, this paper argues that affordances of MMOGs must be understood in relation to the learner's history, ability, and preference within the social context of game play; L2 learners engage with various game discourses that align with their preferences of game play and goals of language learning. In closing, the paper discusses procedural challenges in conducting research on MMOGs and similar gaming contexts.
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