{"title":"一种用户友好的虚拟人纹理拟合方法","authors":"Gaël Sannier, N. Magnenat-Thalmann","doi":"10.1109/CGI.1997.601298","DOIUrl":null,"url":null,"abstract":"This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"A user-friendly texture-fitting methodology for virtual humans\",\"authors\":\"Gaël Sannier, N. Magnenat-Thalmann\",\"doi\":\"10.1109/CGI.1997.601298\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian.\",\"PeriodicalId\":285672,\"journal\":{\"name\":\"Proceedings Computer Graphics International\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Computer Graphics International\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1997.601298\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Graphics International","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1997.601298","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A user-friendly texture-fitting methodology for virtual humans
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian.