一种用户友好的虚拟人纹理拟合方法

Gaël Sannier, N. Magnenat-Thalmann
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引用次数: 40

摘要

本文描述了一种将纹理交互应用于3D对象的方法,考虑到其拓扑特征。基于此的用户友好界面允许用户评估实时操纵2D纹理对3D对象的影响。作为一个案例研究,我们应用这种方法来重建西安虚拟士兵的兵马俑纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A user-friendly texture-fitting methodology for virtual humans
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian.
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