虚拟桌游在大学生口语教学中的应用

Faishol Hadi, Achmad Anang Darmawan
{"title":"虚拟桌游在大学生口语教学中的应用","authors":"Faishol Hadi, Achmad Anang Darmawan","doi":"10.2991/assehr.k.220201.050","DOIUrl":null,"url":null,"abstract":"The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.","PeriodicalId":333596,"journal":{"name":"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students\",\"authors\":\"Faishol Hadi, Achmad Anang Darmawan\",\"doi\":\"10.2991/assehr.k.220201.050\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.\",\"PeriodicalId\":333596,\"journal\":{\"name\":\"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.220201.050\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.220201.050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的目的是了解虚拟桌游教学媒体在口语教学中的应用。笔者还对虚拟桌游教学媒介是否能够使学生积极参与口语活动进行了研究。本研究的对象是10名参加批判性口语课程的STKIP Al Hikmah第二学期英语学生。本课程的目标是让学生掌握在关键语境下的说话技巧。本研究采用描述性定性研究。本研究的工具为观察表和问卷。采用观察表法对虚拟桌游在口语教学中的实施情况进行了分析。通过问卷调查的方式,了解学生在口语教学中使用虚拟桌游的反应情况。本研究结果表明,多媒体的使用营造了令人兴奋的口语教学氛围。观察数据显示,学生们在口头交流活动中表现得非常积极。问卷调查结果显示,使用桌游教学媒介学习口语的学生最多。数据的结果还显示,一些学生表示虚拟桌游媒体对他们掌握口语技能有帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students
The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信