可持续产品开发中的Giga-mapping和边界对象理论知识

E. Kvam
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引用次数: 0

摘要

学科的新组合可以更好地理解相互关联的现代问题,如可持续性。扩展设计教育课程可以提高设计师处理复杂主题的能力,这些主题需要其他领域的专业知识和观点。通过“边界对象”的理论透镜,人们可以描述giga映射如何使用某些协作特征,并可以更好地概述复杂主题的决策。giga映射是面向系统设计中的一种方法,是设计领域中一个日益受到关注的领域。giga映射过程也可用于产品开发,特别是用于了解新产品的背景,其环境影响,生产过程或替代价值链。是什么使GIGA-map作为边界对象?为什么GIGA-mapping和边界对象理论在产品开发过程中很有用?本文以硕士生的观点和学习为基础,讨论了在设计教育中可能有价值的主题。边界对象的理论提供了关于对象或工具的特征的有趣视角,这些特征可以实现跨知识边界的通信。这些观点在设计教育中是有用的,因为在开发更可持续的解决方案时,对协作工作的需求越来越大,并且涉及到大量的考虑因素。在设计教育中纳入对边界对象的认识可以改善需要跨学科边界协作的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GIGA-MAPPING AND KNOWLEDGE OF BOUNDARY OBJECT THEORY IN SUSTAINABLE PRODUCT DEVELOPMENT
New combinations of disciplines allow a better understanding of interconnected modern problems like sustainability. Expanding design education curriculum may improve a designer’s ability to deal with complex subject matters where expertise and perspectives from other fields are needed. Through the theoretic lens of ‘Boundary objects’, one can describe how GIGA-mapping employs certain collaborative characteristics and can provide a better overview of decisions in complex subject matters. GIGA-mapping is a method in system-oriented design, a growing area of interest in the field of design. The process of GIGA-mapping can also be used in product development, especially for understanding the context of a new product, its environmental impact, production processes or alternative value chains. What makes a GIGA-map serve as a boundary object, and why are GIGA-mapping and boundary object theory useful in product development processes? The paper builds on perspectives and learnings from a master student, discussing topics that could be valuable in design education. The theory of boundary objects provides interesting perspectives on the characteristics of objects or tools that enable communication across knowledge boundaries. Such perspectives are useful in design education because of the increasing need for collaborative work and the high number of considerations involved when developing more sustainable solutions. Incorporating awareness of boundary objects in design education may improve processes that require collaboration across disciplinary boundaries.
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