Scratch动画学习媒体,初中生数学解题

Mutiara Budhi Nuursya’baani, N. Aminah, W. Hartono
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引用次数: 0

摘要

学习媒体是一种向学生传递课程信息的工具。有许多学习媒体用来为学生创造一个有趣的学习环境。动画学习媒体的形式可以用于初中学生的数学解题。学生可以简单使用的一个网站或动画程序员网站是Scratch。在数学学习中使用scratch应用程序,通过动画插图,使学生在解决问题时感到兴奋。本研究采用定量方法,考察学生使用scratch学习媒体解决数学问题的学习兴趣。本研究的研究对象和参与者为12-15岁或相当于初中学历的儿童。结果显示,80%的学生从一开始就能正确使用动画媒体解决问题。希望能够为教师为学生选择合适的数学学习媒体提供参考。关键词:学习媒介,scratch,解题,数学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SCRATCH ANIMATION LEARNING MEDIA FOR FIRST MIDDLE STUDENT MATHEMATICS PROBLEM SOLVING
Learning media is a tool used to convey lesson information to students. There are many learning media used to create a fun learning environment for students. The form of animated learning media can be used in solving math problems for students in junior high schools. One website or animation programmer site that students can use simply is Scratch. The use of the scratch application in learning mathematics with animated illustrations makes students excited in solving the problems presented. By using the quantitative method, this study aims to look at students' learning interest in solving math problems using scratch learning media. Subjects and participants involved in this study were children aged 12-15 years or the equivalent of junior high school education. The results showed that 80% of students were able to solve problems properly using animation media from the initial application. With a high number of results, it is hoped that it can provide a reference for teachers in choosing the right mathematics learning media for students.Keywords: learning media, scratch , problem solving, mathematics.
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