二维和三维空间的多点触控RST:研究直接性对用户性能的影响

Sebastian Knödel, M. Hachet
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引用次数: 67

摘要

RST多点触控技术允许用户同时控制多点触控手势的旋转、缩放和平移。我们进行了一项用户研究,以更好地了解直接性对RST对接任务中2D和3D可视化条件下用户性能的影响。这项研究表明,直接触摸缩短了完成时间,但间接交互提高了效率和精度,特别是对于3D可视化。该研究还表明,用户的轨迹在所有条件下(2D/3D和直接/间接)都具有可比性。这表明间接RST控制对于3D内容的交互式可视化可能是有价值的。为了说明这一发现,我们提供了一个演示应用程序,允许新手用户以一种简单有效的方式在2D虚拟平面上排列3D对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance
The RST multi-touch technique allows one to simultaneously control Rotations, Scaling, and Translations from multi-touch gestures. We conducted a user study to better understand the impact of directness on user performance for a RST docking task, for both 2D and 3D visualization conditions. This study showed that direct-touch shortens completion times, but indirect interaction improves efficiency and precision, and this is particularly true for 3D visualizations. The study also showed that users' trajectories are comparable for all conditions (2D/3D and direct/indirect). This tends to show that indirect RST control may be valuable for interactive visualization of 3D content. To illustrate this finding, we present a demo application that allows novice users to arrange 3D objects on a 2D virtual plane in an easy and efficient way.
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