大规模三维重构场景的纹理贴图生成

Junho Jeon, Yeongyu Jung, Haejoon Kim, Seungyong Lee
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引用次数: 0

摘要

如今,像微软Kinect这样的RGB-D相机已经随处可见。基于RGB-D图像的三维重建的各种研究已经通过从理想的视点渲染重建的三维模型来实现场景的三维导航。然而,由于缺乏准确的颜色信息,这些重建的3D模型尚未广泛应用于应用中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Texture map generation for large-scale 3D reconstructed scenes
Nowadays RGB-D cameras, such as Microsoft Kinect, have become widely available. Various researches on 3D reconstruction based on RGB-D images have enabled 3D navigation of a scene by rendering the reconstructed 3D model from desirable viewpoints. However, these reconstructed 3D models are not yet popularly used in applications due to the lack of accurate color information.
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