虚拟环境中健康教学的严肃游戏

Cristiano Alves dos Santos, V. D. Souza-Junior, Flávio Ferreira Lanza, Allan Jonny Lacerda, I. Mendes
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引用次数: 6

摘要

目的:确定文献中在虚拟环境中使用严肃游戏进行健康教学的演变。方法:综合检索数据库:Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature。结果:共识别出82779篇文章,其中13篇被完整阅读。严肃游戏比模拟外科手术更便宜,更容易上手,也更适合外科手术技能的发展,以及对病人、技能、临床推理和决策的训练。总结:严肃游戏的开发是通过软件和特定的交互工具的精心设计,主要侧重于技能的开发;使用互联网组件,特别是在医学和护理方面;并在教学策略中使用计算机外围设备来鼓励临床推理和决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious games in virtual environments for health teaching and learning
Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods: integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
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