与人类和机器人npc一起在AR密室中进行恐惧体验

Peter Madsen, Henning Pohl, T. Merritt
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引用次数: 1

摘要

虽然恐怖题材一直是掌机和个人电脑游戏的主要内容,但令人惊讶的是,增强现实(AR)恐怖游戏的例子却很少。考虑到AR体验的价值在于利用物理环境来定位体验,增加真实感和沉浸感,但令人惊讶的是,很少有研究调查影响恐怖游戏玩家体验的因素。我们开发了一款AR恐怖体验,在其中玩家需要进入一个密室,解决谜题并在被敌人NPC捕获的威胁下找回一只泰迪熊。我们进行了一项研究,让玩家完成两次任务,一次面对人形看门人的敌人NPC,另一次面对机器人。大多数玩家认为人形敌人比机器人更令人生畏。玩家对声音、敌人的相关性和恐怖氛围等游戏元素做出了不同的解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs
While the horror genre has been a staple in computer games on consoles and personal computers, there are surprisingly few examples of Augmented Reality (AR) horror games. Considering that AR experiences are valued for taking advantage of the physical environment to situate the experience and increase the sense of realism and immersion, there are surprisingly few examples of research that have examined factors that contribute to player experiences in horror games. We developed an AR horror experience in which players need to enter an escape room, solve puzzles and retrieve a teddy bear under the threat of being captured by an enemy NPC. We conducted a study in which players completed the task twice, once facing the enemy NPC in the form of a human-like janitor and another with a robot. Most players rated the human-like enemy as more intimidating than the robot. Players provided various explanations for game elements that contributed to their sense of fear and intimidation including the sound, relatability of the enemy, and scary atmosphere.
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