Designscape -一个建议的游戏设计原型过程工具

Jonathan T. Manker
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引用次数: 4

摘要

本文分析了游戏设计的原型过程,并提出了一个模型——设计景观。分析是基于对游戏设计师的采访;在10家游戏公司担任领导职务,并在两个专注于游戏设计的教育项目中担任要职。作为模型基础的主要视角是与原型制作过程相关的修辞。设计景观的预期价值是提供有关设计过程的深入信息和知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designscape – A Suggested Game Design Prototyping Process Tool
In this work the prototyping process of game design is analysed and a model, the designscape, is suggested. The analysis is based on empirical data consisting of interviews with game designers; at leading positions in ten game companies and at two educational programs focusing on game design. The prime perspective presented as basis for the model is rhetoric in relation to the prototyping process. The intended value of the designscape is to provide deepened information and knowledge about the design process. 
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