{"title":"Designscape -一个建议的游戏设计原型过程工具","authors":"Jonathan T. Manker","doi":"10.7557/23.6140","DOIUrl":null,"url":null,"abstract":"In this work the prototyping process of game design is analysed and a model, the designscape, is suggested. The analysis is based on empirical data consisting of interviews with game designers; at leading positions in ten game companies and at two educational programs focusing on game design. The prime perspective presented as basis for the model is rhetoric in relation to the prototyping process. The intended value of the designscape is to provide deepened information and knowledge about the design process. ","PeriodicalId":247562,"journal":{"name":"Eludamos: Journal for Computer Game Culture","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Designscape – A Suggested Game Design Prototyping Process Tool\",\"authors\":\"Jonathan T. Manker\",\"doi\":\"10.7557/23.6140\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work the prototyping process of game design is analysed and a model, the designscape, is suggested. The analysis is based on empirical data consisting of interviews with game designers; at leading positions in ten game companies and at two educational programs focusing on game design. The prime perspective presented as basis for the model is rhetoric in relation to the prototyping process. The intended value of the designscape is to provide deepened information and knowledge about the design process. \",\"PeriodicalId\":247562,\"journal\":{\"name\":\"Eludamos: Journal for Computer Game Culture\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eludamos: Journal for Computer Game Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7557/23.6140\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eludamos: Journal for Computer Game Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7557/23.6140","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designscape – A Suggested Game Design Prototyping Process Tool
In this work the prototyping process of game design is analysed and a model, the designscape, is suggested. The analysis is based on empirical data consisting of interviews with game designers; at leading positions in ten game companies and at two educational programs focusing on game design. The prime perspective presented as basis for the model is rhetoric in relation to the prototyping process. The intended value of the designscape is to provide deepened information and knowledge about the design process.