{"title":"正演模型逼近的模型分解","authors":"Alexander Dockhorn, Tim Tippelt, R. Kruse","doi":"10.1109/SSCI.2018.8628624","DOIUrl":null,"url":null,"abstract":"In this paper we propose a model decomposition architecture, which advances on our previous attempts of learning an approximated forward model for unknown games [1]. The developed model architecture is based on design constraints of the General Video Game Artificial Intelligence Competition and the Video Game Definition Language. Our agent first builds up a database of interactions with the game environment for each distinct component of a game. We further train a decision tree model for each of those independent components. For predicting a future state we query each model individually and aggregate the result. The developed model ensemble does not just predict known states with a high accuracy, but also adapts very well to previously unseen levels or situations. Future work will show how well the increased accuracy helps in playing an unknown game using simulation-based search algorithms such as Monte Carlo Tree Search.","PeriodicalId":235735,"journal":{"name":"2018 IEEE Symposium Series on Computational Intelligence (SSCI)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Model Decomposition for Forward Model Approximation\",\"authors\":\"Alexander Dockhorn, Tim Tippelt, R. Kruse\",\"doi\":\"10.1109/SSCI.2018.8628624\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we propose a model decomposition architecture, which advances on our previous attempts of learning an approximated forward model for unknown games [1]. The developed model architecture is based on design constraints of the General Video Game Artificial Intelligence Competition and the Video Game Definition Language. Our agent first builds up a database of interactions with the game environment for each distinct component of a game. We further train a decision tree model for each of those independent components. For predicting a future state we query each model individually and aggregate the result. The developed model ensemble does not just predict known states with a high accuracy, but also adapts very well to previously unseen levels or situations. Future work will show how well the increased accuracy helps in playing an unknown game using simulation-based search algorithms such as Monte Carlo Tree Search.\",\"PeriodicalId\":235735,\"journal\":{\"name\":\"2018 IEEE Symposium Series on Computational Intelligence (SSCI)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE Symposium Series on Computational Intelligence (SSCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SSCI.2018.8628624\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Symposium Series on Computational Intelligence (SSCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SSCI.2018.8628624","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Model Decomposition for Forward Model Approximation
In this paper we propose a model decomposition architecture, which advances on our previous attempts of learning an approximated forward model for unknown games [1]. The developed model architecture is based on design constraints of the General Video Game Artificial Intelligence Competition and the Video Game Definition Language. Our agent first builds up a database of interactions with the game environment for each distinct component of a game. We further train a decision tree model for each of those independent components. For predicting a future state we query each model individually and aggregate the result. The developed model ensemble does not just predict known states with a high accuracy, but also adapts very well to previously unseen levels or situations. Future work will show how well the increased accuracy helps in playing an unknown game using simulation-based search algorithms such as Monte Carlo Tree Search.