设计中素描的计算支持:综述

Gabe Johnson, M. Gross, Jason I. Hong, E. Do
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引用次数: 138

摘要

素描的计算支持是设计研究、人机交互和人工智能交叉的一个令人兴奋的研究领域。尽管软件工具很流行,但大多数设计师还是从物理草图开始他们的工作。现代计算工具在很大程度上将设计视为一个线性过程,从一个特定的问题开始,以一个特定的解决方案结束。基于草图的设计工具提供了另一种可能更适合设计实践的方法。本文综述了与此类工具相关的文献。首先,我们描述了素描的实践基础——人们为什么要素描,它在设计和解决问题中的意义,以及它所支持的认知活动。其次,我们调查了对草图的计算支持,包括执行草图识别和管理歧义的方法,建模可识别元素的技术,以及处理草图的人机交互技术。最后,我们提出了该领域未来发展的挑战和机遇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational Support for Sketching in Design: A Review
Computational support for sketching is an exciting research area at the intersection of design research, human–computer interaction, and artificial intelligence. Despite the prevalence of software tools, most designers begin their work with physical sketches. Modern computational tools largely treat design as a linear process beginning with a specific problem and ending with a specific solution. Sketch-based design tools offer another approach that may fit design practice better. This review surveys literature related to such tools. First, we describe the practical basis of sketching — why people sketch, what significance it has in design and problem solving, and the cognitive activities it supports. Second, we survey computational support for sketching, including methods for performing sketch recognition and managing ambiguity, techniques for modeling recognizable elements, and human–computer interaction techniques for working with sketches. Last, we propose challenges and opportunities for future advances in this field.
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