{"title":"多智能体游戏的生物启发架构","authors":"F. Eliott, C. Ribeiro","doi":"10.1109/BRICS-CCI-CBIC.2013.45","DOIUrl":null,"url":null,"abstract":"This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.","PeriodicalId":306195,"journal":{"name":"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Biologically Inspired Architecture for Multiagent Games\",\"authors\":\"F. Eliott, C. Ribeiro\",\"doi\":\"10.1109/BRICS-CCI-CBIC.2013.45\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.\",\"PeriodicalId\":306195,\"journal\":{\"name\":\"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/BRICS-CCI-CBIC.2013.45\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BRICS-CCI-CBIC.2013.45","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Biologically Inspired Architecture for Multiagent Games
This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.