民间舞评价的动作分析

A. Aristidou, E. Stavrakis, Y. Chrysanthou
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引用次数: 15

摘要

动作捕捉技术正在成为民间舞蹈数字化保存和传播的一种流行方法。虽然从技术上讲,捕获的数据可以是非常高质量的,但与精心编排的表演相比,民间舞蹈允许风格变化和即兴表演,这些变化和即兴表演不容易被数据本身捕获。大多数动作分析和比较算法都明确地基于定量指标,因此通常不能提供任何关于表演风格质量的见解。在这项工作中,我们介绍了一个基于拉班运动分析(LMA)的运动分析和比较框架;这些算法在教授民间舞蹈方面特别有用。我们提出了一个原型虚拟现实模拟器,用户可以在其中预览民间舞的片段,由一个3D化身表演,并重复他们。用户的表演被捕捉并随后与民间舞蹈模板动作进行比较。然后,该系统根据LMA的四个组成部分(身体、努力、形状、空间)提供关于运动员表现的直观反馈,并提供对运动员表现的定量和定性评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion Analysis for Folk Dance Evaluation
Motion capture techniques are becoming a popular method for digitizing folk dances for preservation and dissemination. Although technically the captured data can be of very high quality, folk dancing, in contrast to choreographed performances, allow for stylistic variations and improvisations that cannot be easily captured by the data themselves. The majority of motion analysis and comparison algorithms are explicitly based on quantitative metrics and thus do not usually provide any insight on style qualities of a performance. In this work, we introduce a motion analysis and comparison framework that is based on Laban Movement Analysis (LMA); these algorithms are particularly useful in the context of teaching folk dances. We present a prototype virtual reality simulator in which users can preview segments of folk dance performed by a 3D avatar and repeat them. The users' performances are captured and subsequently compared to the folk dance template motions. The system then provides intuitive feedback about their performance, which is based on the four LMA components (Body, Effort, Shape, Space) and provides both a quantitative and qualitative evaluation of the performance.
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