资源博弈及其在异质群体控制过程建模中的应用

A. Świerniak, Michal Krzeslak, D. Borys
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引用次数: 0

摘要

我们提出赋予进化博弈模型瞬态代中表型调整的变化,这些变化是由收益矩阵中的参数决定的,这些参数决定了参与者之间不同的相互作用所产生的适应度。这些变化表明获得外部资源的机会发生了变化,这反过来又可能说明对人口采取的控制行动。对于非空间游戏,它会导致时变的复制动态和时变的渐近性。在空间游戏的情况下,这些功能由一个额外的晶格表示,其中执行另一个基于元胞自动机的并行游戏。空间博弈的主要假设是,格子上的每个格子都由一个只遵循一种策略的玩家表示。我们建议将空间晶格上的细胞视为异质(而不是同质),因此每个特定的参与者可能包含混合表型。我们提出的这种类型的空间博弈被称为多维空间进化博弈(MSEG)。可能在种群中,所有的参与者都有不同的表型(这可能更好地描述了生物现象)。表示资源演化的额外晶格只增加了MSEG中晶格的维数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games with resources and their use in modeling control processes in heterogeneous populations
We propose to endow evolutionary game models with changes of the phenotypes adjustment during the transient generations performed by the parameters in the payoff matrix which determine the fitness resulting from different interactions between players. These changes represent alteration of access to external resources which, in turn, may describe control actions for the populations. For non-spatial games it leads to time-varying reproduction dynamics and the same to time-varying asymptotics. In the case of spatial games, these functions are represented by an additional lattice where another and parallel game based on cellular automata is performed. The main assumption of the spatial games is that each cell on the lattice is represented by a player following only one strategy. We propose to consider cells on the spatial lattice as heterogeneous (instead of homogeneous), so that each particular player may contain mixed phenotypes. Spatial games of the type, proposed by us, are called multidimensional spatial evolutionary games (MSEG). It may happen that within the population, all of the players have diverse phenotypes (which probably better describes biological phenomena). The additional lattice representing the evolution of resources increases only the dimension of the lattice in the MSEG.
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