分布式多媒体应用的协调CPU和事件调度

C. Poellabauer, K. Schwan, R. West
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引用次数: 16

摘要

分布式多媒体应用程序需要底层操作系统的支持来实现和维持其期望的服务质量(QoS)。这导致了新的任务和消息调度器的创建,以及QoS机制的开发,这些机制允许应用程序显式地与相关的操作系统服务进行交互。然而,迄今为止开发的任务调度技术并不能很好地利用这种交互。因此,虚拟环境中的位置更新消息等重要事件可能会被忽略。如果CPU调度程序忽略了这些事件,玩家将会在虚拟世界中体验到缺乏响应性甚至不一致。本文认为,实时和多媒体应用程序可以从支持这种协调的称为eccall的协调模式事件传递机制中受益。然后,我们展示了ECalls减少媒体流帧间时间变化的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Coordinated CPU and event scheduling for distributed multimedia applications
Distributed multimedia applications require support from the underlying operating system to achieve and maintain their desired Quality of Service (QoS). This has led to the creation of novel task and message schedulers and to the development of QoS mechanisms that allow applications to explicitly interact with relevant operating system services. However, the task scheduling techniques developed to date are not well equipped to take advantage of such interactions. As a result, important events such as position update messages in virtual environments may be ignored. If a CPU scheduler ignores these events, players will experience a lack of responsiveness or even inconsistencies in the virtual world. This paper argues that real-time and multimedia applications can benefit from coordinatedel event delivery mechanism, termed ECalls, that supports such coordination. We then show ECalls's ability to reduce variations in inter-frame times for media streams.
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