基于物理特性的动画生成和重定位

Y. Tsai, Hung-Kuo Chu, K. Cheng, Tong-Yee Lee, Chen-Lan Yen
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引用次数: 4

摘要

运动重定向可以通过直接的形状变形转移来实现,但可能在视觉上不现实,在物理上不正确。本研究的目的是为了更真实的目标运动合成考虑物理特性。将源、目标物体分割成段后,估计每段质量和质心位置/速度。目标动画是通过最小化源和目标之间的总线性动量差来生成的。还包括处理分段运动重要性的加权函数和对不切实际的分段长度/速度的约束。结果表明,目标的运动幅度和速度一般小于源动画的运动幅度和速度,运动不真实的情况较少。因此,本研究提出的重定向程序可以生成可信的动画。同样的方法可以应用于各种不同的目标模型,以实现逼真的运动合成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animation Generation and Retargeting Based on Physics Characteristics
Motion retargeting can be achieved by direct shape deformation transfer but may be visually unrealistic and physically incorrect. The purpose of this study is to include the consideration of physical properties for more realistic target motion synthesis. After partitioning source and target objects into segments, each segment mass and center of mass (COM) position/velocity are estimated. The target animation is generated by minimizing the difference in total linear momentum between source and target. Weighting functions for addressing the importance of segment motion and constraints on unrealistic segment length/velocity are also included. The results show that target movement amplitude and velocity are generally smaller than those of the source animation and with less seemly unrealistic motion. Thus, plausible animation can be generated by the retargeting procedures proposed in this study. The same methods may be applied to a variety of different target models for realistic motion synthesis.
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