分布式交互仿真(DIS)杀伤力通信服务器

G. C. Sauerborn
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引用次数: 4

摘要

提出了一种处理战斗仿真杀伤力的新方法。在这种方法中,单个服务器为大多数实时应用程序提供标准的DIS损坏状态,速度足够快。其好处包括将DIS模拟从维护损坏状态表的负担中解放出来,降低了DIS演习前的准备工作,并简化了整体的场景配置。实现这些好处主要是因为准备和维护与练习相关的漏洞数据的工作没有重复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The distributed interactive simulation (DIS) lethality communication server
A new approach to handling battle simulation lethality is presented. In this approach, a single server provides standard DIS damage states to entities fast enough for most real-time applications. Benefits include freeing DIS simulations from the burden of maintaining damage state tables, lower DIS pre-exercise preparation and easier scenario configuration as a whole. These benefits are realized primarily because efforts to prepare and maintain the vulnerability data pertaining to the exercise are not duplicated.
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