渲染多视角图像与三线投影

Scott Vallance, P. Calder
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引用次数: 2

摘要

三维图形场景的非线性投影可以用来计算曲面的反射和折射,绘制埃舍尔或毕加索风格的艺术图像,并产生复杂数据的可视化。以前,大多数非线性投影都是通过光线追踪来渲染的。本文介绍了三线性投影,这是一种通过利用当前渲染硬件和软件实现显著性能优势的方式来渲染非线性投影的技术。三线投影在几何上与Phong阴影的三角形斑块相似,并且与Phong斑块一样,它们可以连接在一起以表示更复杂的形状。本文详细介绍了单个三线投影如何投影一个场景点,如何通过考虑投影点的连通性来建立场景三角形的投影,以及如何组合多个三线投影。最后,概述了一种利用三线投影近似曲面反射和折射的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and produce visualizations of complex data. Previously, most non-linear projections were rendered by ray tracing. This paper presents trilinear projection, a technique for rendering non-linear projections in a manner that achieves significant performance benefits by taking advantage of current rendering hardware and software.Trilinear projections are geometrically similar to Phong-shaded triangular patches, and like Phong patches they can be joined to represent more complicated shapes. The paper details how a single trilinear projection projects a scene point, how projections of scene triangles can be built up by considering the connectivity of projected points, and how multiple trilinear projections can be combined. Finally, it outlines a method for using trilinear projection to approximate reflections and refractions on curved surfaces.
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