通过交互式听觉介导的现实增强人类听力

Evgeny Stemasov, Gabriel Haas, Michael Rietzler, E. Rukzio
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引用次数: 3

摘要

为了过滤和屏蔽日益嘈杂的环境,许多人求助于使用个人音频技术。他们通过戴上耳机来掩盖不需要的声音。这种与周围所有声音的统一互动会对社会关系和情境意识产生负面影响。通过更智能的耳机,用户获得了更多的听觉代理:例如,通过能够选择性地改变特定声音的音量和其他特征,而不会失去添加媒体的能力。在这项工作中,我们提出了交互式听觉介导现实(AMR)的愿景。为了了解用户的态度和需求,我们进行了为期一周的事件抽样研究(n = 12),用户记录并评价他们想要静音、放大或拒绝的来源(n = 225)。结果表明,除了静音之外,还存在一个明显的“安静但可听”的音量。它同时满足两个需求:美观/舒适和信息获取。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmenting Human Hearing Through Interactive Auditory Mediated Reality
To filter and shut out an increasingly loud environment, many resort to the use of personal audio technology. They drown out unwanted sounds, by wearing headphones. This uniform interaction with all surrounding sounds can have a negative impact on social relations and situational awareness. Leveraging mediation through smarter headphones, users gain more agency over their sense of hearing: For instance by being able to selectively alter the volume and other features of specific sounds, without losing the ability to add media. In this work, we propose the vision of interactive auditory mediated reality (AMR). To understand users' attitude and requirements, we conducted a week-long event sampling study (n = 12), where users recorded and rated sources (n = 225) which they would like to mute, amplify or turn down. The results indicate that besides muting, a distinct, "quiet-but-audible" volume exists. It caters to two requirements at the same time: aesthetics/comfort and information acquisition.
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