基于新生态范式尺度探索数字游戏对环境态度和行为的影响:印度混合方法研究

Shamila Janakiraman, S. Watson, W. Watson, Daniel P. Shepardson
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引用次数: 4

摘要

人为活动造成与环境退化有关的问题。然而,人们没有采取亲环境的行为,因为他们认为他们不能有所作为,或者他们只关注短期利益。需要针对特定目标群体的干预措施,以打破障碍和改变行为。对年轻学习者来说,利用数字游戏进行环境教育是一种更有效的教学方法。这项混合方法的研究在印度的高中生中进行,研究了玩“能源城市”游戏的学生和不玩这个游戏的学生在环保态度和行为上的差异。考虑到新生态范式(NEP)尺度的单维和多维特征,两组之间存在显著差异。从访谈数据中确定归纳方法的主题分析:能源城市如何改变参与者的环境态度?本研究发现了实施游戏和使用新经济政策来检查印度高中生的环境态度的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Influence of Digital Games on Environmental Attitudes and Behaviours Based on the New Ecological Paradigm Scale: A Mixed-Methods Study in India
Anthropogenic activities cause environmental degradation-related problems. However, people fail to perform pro-environmental behaviours because they believe that they cannot make a difference or they focus on short-term benefits. Interventions that address specific target groups aimed at breaking barriers and changing behaviours are required. To teach young learners, environmental education using digital games can be a more effective instructional method. This mixed-methods study, conducted among high school students in India, examined differences in pro-environmental attitudes and behaviours between students who played a game called EnerCities and those students who did not play that game. Significant differences existed between the two groups considering the unidimensional and multi-dimensional properties of the New Ecological Paradigm (NEP) scale. Thematic analysis with an inductive approach identified from the interview data: How EnerCities changed participants’ environmental attitudes? This study finds implications for implementing games and using the NEP to examine environmental attitudes of high school students in India.
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