虚拟现实家居界面设计中用户感知偏好分析

Houran Zeng, Lijuan Zhao, J. Zhang, Xiaoke Li, Wei Xu
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引用次数: 0

摘要

虚拟现实(VR)人机交互系统的家居界面决定了消费者对VR的第一印象,也是用户感知和了解整个VR系统功能分布和构成的核心界面。然而,目前的VR家居界面设计忽略了用户感知需求和偏好的重要性。本文试图研究感性工学在VR家居界面中的感知偏好与设计元素之间的关系。通过对30款主流头戴式显示器home界面的语义评价,我们分析发现布局、图标风格和卡片数量是影响感知偏好最大的因素。随后,我们对这些界面设计元素与感知偏好之间的关系进行了实验。基于实验结果,验证了这些界面设计元素对感知的影响是不同的:图标风格对“未来”感知的影响最大,界面布局对“舒适”感知的影响最大,卡片数量对“沉浸”感知的影响最大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Analysis of User's perceptual preferences in Virtual Reality Home Interface Design
The home interface of Virtual Reality (VR) human-computer interaction system determines the consumer's first impression of VR, and it is also the core interface for users to perceive and understand the functional distribution and composition of the entire VR system. However, the current VR home interface design ignores the importance of users' perceptual needs and preferences. This paper attempts to study the relationship between perceptual preferences and design elements in the VR home interfaces by Kansei Engineering. Through the semantic evaluation of the home interface of thirty mainstream HMDs, we analyzed and found that the layout, icon style and the number of cards are the factors that affect perceptual preferences the most. Subsequently, we conducted an experiment on the relationship between these interface design elements and perceptual preferences. Based on the experiment results, it is validated that these interface design elements have varying effects on perception: the icon style has the greatest impact on “future” perception, the interface layout has the greatest impact on “comfort” perception, and the number of cards has the greatest impact on “immersion” perception.
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