{"title":"基于vr的眼、头运动采集及其协调建模","authors":"Jun'ichi Murakami, Ikuhisa Mitsugami","doi":"10.1109/GCCE46687.2019.9015241","DOIUrl":null,"url":null,"abstract":"This paper proposes a VR system that efficiently collects data of gaze behaviors and head motions required for modeling of the eye-head coordination. It consists of a 6-DoF type VR goggle, controllers, and eye trackers attachable to the goggle. This system makes it possible to collect data containing many natural gaze behaviors by imposing the spot-the-difference trials in various VR scenes on a user. Besides, we construct the eye-head coordination model by applying the existing modeling method to the collected data and evaluated the performance of the model.","PeriodicalId":303502,"journal":{"name":"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"VR-based Eye and Head Motion Collection for Modeling Their Coordination\",\"authors\":\"Jun'ichi Murakami, Ikuhisa Mitsugami\",\"doi\":\"10.1109/GCCE46687.2019.9015241\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a VR system that efficiently collects data of gaze behaviors and head motions required for modeling of the eye-head coordination. It consists of a 6-DoF type VR goggle, controllers, and eye trackers attachable to the goggle. This system makes it possible to collect data containing many natural gaze behaviors by imposing the spot-the-difference trials in various VR scenes on a user. Besides, we construct the eye-head coordination model by applying the existing modeling method to the collected data and evaluated the performance of the model.\",\"PeriodicalId\":303502,\"journal\":{\"name\":\"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE46687.2019.9015241\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE46687.2019.9015241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VR-based Eye and Head Motion Collection for Modeling Their Coordination
This paper proposes a VR system that efficiently collects data of gaze behaviors and head motions required for modeling of the eye-head coordination. It consists of a 6-DoF type VR goggle, controllers, and eye trackers attachable to the goggle. This system makes it possible to collect data containing many natural gaze behaviors by imposing the spot-the-difference trials in various VR scenes on a user. Besides, we construct the eye-head coordination model by applying the existing modeling method to the collected data and evaluated the performance of the model.