教育类严肃游戏中的角色模型特征

V. Zolotarev, M. Zhukova
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引用次数: 2

摘要

研究了博弈任务中的群体互动问题。由于基于游戏化的现代学习工具往往是分布式的、面向用户的,在安全子系统上缺乏实用化的特点,群组交互模型的逻辑调试是信息安全的问题。以信息安全培训为例,选择了交互模型角色形成的主要特征,指出了这些模型在不同类型的博弈任务中的特点。考虑了分配和最小化特权,网络钓鱼和禁止角色交互的变体,在游戏中改变角色和特权的问题。另外考虑了游戏信息流的限制,禁止或控制机密信息的传输。实验模型显示了使用角色模型解决群体互动问题的局限性和特点。所得结果允许通过过滤和限制信息流来提高组交互安全性。在开发游戏案例、任务或其他教育游戏任务时,本文中描述的解决方案执行是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Role Model Features in Educational Serious Games
The problem of group interaction in game tasks is considered. Due to the fact that modern learning tools based on gamification are often distributed, user-oriented and practically lacking in security subsystems, the logical debugging of group interaction models is information security. Based on information security training as an example, the main features of the interaction model role formation are chosen, such models' peculiarities for various types of game tasks are specified. The issues of assigning and minimizing privileges, phishing and prohibited variants of the interaction of roles counteraction, changing the role and privileges during the game are considered. The limitation of game information flows to prohibit or control the transmitted confidential information is considered separately. The experimental model shows the limitations and features approach, which solves group interaction problems using the role model. The results obtained allow improving the group interaction security by filtering and limiting information flows. Solutions implementation described in the article is possible when developing game cases, quests or other educational game tasks.
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