在非正式计算机科学课程中使用知情设计来提高青少年的兴趣、自我效能感和对父母支持的感知

Jody Clarke-Midura, Chongning Sun, Katarina Pantic, Frederick J. Poole, V. Allan
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引用次数: 17

摘要

我们的工作是在非正式学习环境中研究计算机科学(CS)学习,并研究影响女孩进入CS的因素。在本文中,我们概述了围绕创建面向中学生的暑期编程营的设计选择。此外,我们还描述了受班杜拉自我效能理论影响的近同伴指导模型。除了提高项目设计的透明度外,本文的目的是评估我们的营地设计在提高青少年兴趣,自我效能感信念和父母支持感知方面的有效性。我们发现这三个概念都有显著的好处。此外,我们将我们的设计选择(例如,视频,同伴支持,导师支持)与情感收益联系起来,通过对我们营地中发现的结果的访谈数据进行主题分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Informed Design in Informal Computer Science Programs to Increase Youths’ Interest, Self-efficacy, and Perceptions of Parental Support
Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to enter CS. In this article, we outline design choices around the creation of a summer programming camp for middle school youth. In addition, we describe a near-peer mentoring model we used that was influenced by Bandura's self-efficacy theory. The purpose of this article, apart from promoting transparency of program design, was to evaluate the effectiveness of our camp design in terms of increasing youths’ interest, self-efficacy beliefs, and perceptions of parental support. We found significant gains for all three of these concepts. Additionally, we make connections between our design choices (e.g., videos, peer support, mentor support) and the affective gains by thematically analyzing interview data concerning the outcomes found in our camps.
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