利用抽象锚点辅助具有感官效果的多媒体应用程序的开发

R. Abreu, J. Santos
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引用次数: 9

摘要

声明式多媒体创作语言允许作者组合多个媒体对象,生成一系列多媒体表示。新颖的多媒体应用,专注于改善用户体验,用多感官内容扩展多媒体应用。这个想法是使感官效果与所呈现的视听内容同步。指定这种同步的通常方法是标记主媒体对象(例如主视频)的内容,指示必须执行给定效果的时刻。例如,一个标记可以表示主视频中出现雪的时间,这样冷风就可以与之同步。声明性多媒体编写语言提供了一种通过锚标记媒体对象的子部分的方法。锚点表示与其父媒体对象相关的开始和结束时间(视频帧或音频样本)。在上述场景中,手动定义锚既不高效又容易出错(i)当主媒体对象大小增加时,(ii)当给定的场景组件出现多次时,以及(iii)当应用程序需要标记场景组件时。本文通过提供在声明性多媒体文档中创建抽象锚的方法来解决这个问题。抽象锚表示(可能)多个媒体锚,指示给定场景组件出现在媒体对象内容中的时刻。因此,作者可以通过感官效果和抽象锚之间的关系来定义应用程序行为。在执行之前,每次出现给定元素时都会自动实例化抽象锚,并克隆关系,从而维护应用程序行为。本文提出了一种以嵌套上下文语言(NCL)为目标语言的实现方法。抽象锚处理器是用Lua实现的,并使用可用的api进行视频识别,以便识别抽象锚实例的开始和结束时间。我们还使用一个真实世界的用例对我们的方法进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Abstract Anchors to Aid The Development of Multimedia Applications With Sensory Effects
Declarative multimedia authoring languages allows authors to combine multiple media objects, generating a range of multimedia presentations. Novel multimedia applications, focusing at improving user experience, extend multimedia applications with multisensory content. The idea is to synchronize sensory effects with the audiovisual content being presented. The usual approach for specifying such synchronization is to mark the content of a main media object (e.g. a main video) indicating the moments when a given effect has to be executed. For example, a mark may represent when snow appears in the main video so that a cold wind may be synchronized with it. Declarative multimedia authoring languages provide a way to mark subparts of a media object through anchors. An anchor indicates its begin and end times (video frames or audio samples) in relation to its parent media object. The manual definition of anchors in the above scenario is both not efficient and error prone (i) when the main media object size increases, (ii) when a given scene component appears several times and (iii) when the application requires marking scene components. This paper tackles this problem by providing an approach for creating abstract anchors in declarative multimedia documents. An abstract anchor represents (possibly) several media anchors, indicating the moments when a given scene component appears in a media object content. The author, therefore is able to define the application behavior through relationships among, for example, sensory effects and abstract anchors. Prior to executing, abstract anchors are automatically instantiated for each moment a given element appears and relationships are cloned so the application behavior is maintained. This paper presents an implementation of the proposed approach using NCL (Nested Context Language) as the target language. The abstract anchor processor is implemented in Lua and uses available APIs for video recognition in order to identify the begin and end times for abstract anchor instances. We also present an evaluation of our approach using a real world use cases.
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