{"title":"基于子博弈类型的和博弈新近似策略","authors":"M. M. Zaky, Cherif R. S. Andraos, S. A. Ghoneim","doi":"10.3233/ICG-2006-29403","DOIUrl":null,"url":null,"abstract":"In this work, we investigate the potential of combining artificial intelligence (AI) tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing sum games based on subgame types. Two new approximate strategies are developed and tested using a specified game model. Both strategies achieve higher performance than approximate strategies previously proposed in literature without being computationally more expensive","PeriodicalId":261853,"journal":{"name":"2006 International Conference on Computer Engineering and Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"New Approximate Strategies for Playing Sum Games Based on Subgame Types\",\"authors\":\"M. M. Zaky, Cherif R. S. Andraos, S. A. Ghoneim\",\"doi\":\"10.3233/ICG-2006-29403\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we investigate the potential of combining artificial intelligence (AI) tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing sum games based on subgame types. Two new approximate strategies are developed and tested using a specified game model. Both strategies achieve higher performance than approximate strategies previously proposed in literature without being computationally more expensive\",\"PeriodicalId\":261853,\"journal\":{\"name\":\"2006 International Conference on Computer Engineering and Systems\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Conference on Computer Engineering and Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/ICG-2006-29403\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Conference on Computer Engineering and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/ICG-2006-29403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
New Approximate Strategies for Playing Sum Games Based on Subgame Types
In this work, we investigate the potential of combining artificial intelligence (AI) tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing sum games based on subgame types. Two new approximate strategies are developed and tested using a specified game model. Both strategies achieve higher performance than approximate strategies previously proposed in literature without being computationally more expensive