{"title":"基于agent的仿真中清晰系统与模糊系统的比较——以足球判罚为例","authors":"T. Vu, Peer-Olaf Siebers, Christian Wagner","doi":"10.1109/UKCI.2013.6651287","DOIUrl":null,"url":null,"abstract":"The Belief-Desire-Intention (BDI) software model is an example of a reasoning architecture for a bounded rational software agent. In our research we plan to expand the application of the BDI software model to the area of simulating human behaviour in social and socio-technical systems. To this effect, in this paper we explore the differences in using a classical crisp rule-based approach and a fuzzy rule-based approach for the reasoning within the BDI system. As a test case we have chosen a football penalty shootout. We have kept the case study example deliberately simple so that we can focus on the effects the different BDI implementations have on the decisions made. Our experiments highlight that the crisp system can result in unwanted “preferred” actions because of sudden leaps or drops between different ranges of decision variables, while the fuzzy system results have smoother transitions which results in more consistent decisions. The behaviour, as showcased in this simple context, underlines that a change from crisp to fuzzy rule based systems as the underlying reasoning model in BDI systems can provide the path to a superior approach for the simulation of human behaviour, which we will explore further in the future.","PeriodicalId":106191,"journal":{"name":"2013 13th UK Workshop on Computational Intelligence (UKCI)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Comparison of crisp systems and fuzzy systems in agent-based simulation: A case study of soccer penalties\",\"authors\":\"T. Vu, Peer-Olaf Siebers, Christian Wagner\",\"doi\":\"10.1109/UKCI.2013.6651287\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Belief-Desire-Intention (BDI) software model is an example of a reasoning architecture for a bounded rational software agent. In our research we plan to expand the application of the BDI software model to the area of simulating human behaviour in social and socio-technical systems. To this effect, in this paper we explore the differences in using a classical crisp rule-based approach and a fuzzy rule-based approach for the reasoning within the BDI system. As a test case we have chosen a football penalty shootout. We have kept the case study example deliberately simple so that we can focus on the effects the different BDI implementations have on the decisions made. Our experiments highlight that the crisp system can result in unwanted “preferred” actions because of sudden leaps or drops between different ranges of decision variables, while the fuzzy system results have smoother transitions which results in more consistent decisions. The behaviour, as showcased in this simple context, underlines that a change from crisp to fuzzy rule based systems as the underlying reasoning model in BDI systems can provide the path to a superior approach for the simulation of human behaviour, which we will explore further in the future.\",\"PeriodicalId\":106191,\"journal\":{\"name\":\"2013 13th UK Workshop on Computational Intelligence (UKCI)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 13th UK Workshop on Computational Intelligence (UKCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/UKCI.2013.6651287\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 13th UK Workshop on Computational Intelligence (UKCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UKCI.2013.6651287","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparison of crisp systems and fuzzy systems in agent-based simulation: A case study of soccer penalties
The Belief-Desire-Intention (BDI) software model is an example of a reasoning architecture for a bounded rational software agent. In our research we plan to expand the application of the BDI software model to the area of simulating human behaviour in social and socio-technical systems. To this effect, in this paper we explore the differences in using a classical crisp rule-based approach and a fuzzy rule-based approach for the reasoning within the BDI system. As a test case we have chosen a football penalty shootout. We have kept the case study example deliberately simple so that we can focus on the effects the different BDI implementations have on the decisions made. Our experiments highlight that the crisp system can result in unwanted “preferred” actions because of sudden leaps or drops between different ranges of decision variables, while the fuzzy system results have smoother transitions which results in more consistent decisions. The behaviour, as showcased in this simple context, underlines that a change from crisp to fuzzy rule based systems as the underlying reasoning model in BDI systems can provide the path to a superior approach for the simulation of human behaviour, which we will explore further in the future.